LCARS – Leadership Companion And Rapport System

LCARS – Leadership Companion And Rapport System

Preliminary Project List

The initial goal of the company is to create ‘fun’ educational and corporate based software which makes work and education much more interesting, based on designs provided within currently popular gaming technology.

Project #1) Asset/Resource Management & Analysis

Short Description: Messing with time and alternate realities is like wearing a kerosene coated jumpsuit while playing with fireworks. Divergent alternate realities will result in enormous amounts of largely uncontrollable and often unpredictable energies generated, this project’s goal is to create a software framework which will help manage and understand the complex interrelationships associated with divergent realities.

Currently, a deep understanding of the relationships of time to finance and accounting are reserved to the specialists in their respective areas.

But what’s missing is leadership understanding of the flow of capital (energy) as well as the interrelationships of capital (energy) in relation to assets and time.

Enron, The generally stupid Sarbanes-Oxley act,  and all Pyramid/Ponzi schemes in general are all making the same statement: When rules systematically are broken to commit fraud, this is suggestive of a systematic failure of the system to address the needs of the people. Creating more rules and throwing more people in jail is one answer, thus instilling fear to ‘not break the rules’, but this fear works great to incite more tension and corruption and in the end is a toxic recipe for anarchy.

Phase #1 of Project #2 is a Three-dimensional application which lets managers, leaders, auditors and students ‘at a glance’ investigate basic interrelationships between stocks and industries and foreign exchange over time, using a 3d cube perspective.  This will more or less be presentation only, not allowing comeptition

A general ‘cube’ based perspective of financial information for visual understanding of data and it’s interrelationships is the primary goal here. In this example:


One could very quickly take a look at the country wide information of a particular sector – say health for instance, and see the amount of ‘spending’ allocated to these activities, and how this varies by any timeframe, in this example it’s day over day. It could conceivably be quarterly, biannually, annually, and more.

The ‘depth’ of the cube example above is a breakout by sector. So let’s say you want to see what precisely is being spent on health spending. Using the ‘Xbox controller, pictured here:


One simply pushes the left joystick forward (pictured, upper left), and that shifts from one sector to another – so within a country one could very quickly and easily see the performance of stocks within a particular sector over the same date range.

One could highlight rows to achieve the same effect and quickly drill down to a specific stock to see information on why it’s doing what it’s doing.

The right joystick would ‘rotate’ the cube on a x/y/z axis, using that feature one could drill down to a particular sector, and see stock tickers for a particular industry broken out – where the ‘header’ would change from “United States” to “United States->Health” and you’d instantly see the breakout by ticker (so instead of seeing Health/Welfare/Military you’d see different hospitals down then across.

Now let’s say you want to gauge the performance of your country against other leading indicators for other countries. Below is a way you can ‘visually cross compare’ – so let’s say there’s an imbalance such as what we currently have with the United States’s debt and China’s surplus. You could very quickly see – are there relationships between Military loss here and military gain there? Are there sectors losing money in a black hole (such as US ‘Intelligence’) and gains in other sectors abroad? Are there areas of potential exploits that are being manipulated to cause this imbalance? If so, this lets a leader investigate and make key decisions, because sometimes you may actually _want_ these imbalances to occur for reasons you may not be willing to disclose to your subordinates and you simply monitor the situation as a leader.

Here’s an example of ‘many cubes’ being used for side by side analysis. Conceivably, one could have ‘losses’ in lavender and gains depicted in chartreuse and another color such as salmon to quickly and easily ascertain key areas to pay attention to.


The goal of phase 1 of this application is to provide students and leaders high level information on the relationships of stocks, foreign exchanges, and whatever KPIs (Key Performance Indicators) that may be of interest within specific areas of responsibilities and interrelationships to manage and detect potential exterior influencers.

Here’s a ‘more solid’ game that depicts a similar visual appearance of how the cube would look:


Phase 2 would include linking in news and media source information to ascertain the ‘relationships’ behind media.

Phase 3 would include gamifying the environment: making it possible for children to compete in virtual environments within classrooms, and across different educational facilities.

Phase 4 would include sharing and collaborating of information in ways only limited by the imagination.

The primary goal of this project is: To inspire new ways to look at information in 3d by providing a preliminary framework and data management scheme, but to keep the framework ‘SOA oriented’ and both extensible and componentized (object oriented) as per the particular usage of it.

Project #2: Geopolitical history education and mapping software

Short Description: We’re taught to believe history is static and unchanging. That’s not entirely true though, as deviations happen all the time. The purpose of this project is to create tools to both recognize these historical deviations as they arise,  and to inspire ‘what if’ scenario considerations for historians, cartographers, geologists, students, teachers and more – to demonstrate a functionally sound apparatus which will educate and entertain new historians who are more interested in history’s dynamic, and ever-changing nature.

I hated history and those boring civics classes back in high school.

I finally became mildly interested in history when I had a passionate instructor who provoked thinking and had stringent requirements for his essays when I took it at Mesa Community College in Mesa, Arizona USA

But the truth is, I remembered absolutely nothing about history until I went through what I went through the last couple of years – more or less a questioning of myself and my own past history.

What happened? The saying ‘Those who don’t know history are destined to repeat it’ became infinitely clear to me why that saying had been invented. I saw beyond a shadow of a doubt that my understanding of – and lack of understanding – of my history was having a direct impact on my life.

But how do you interest someone in their own history?

I think you teach people to take control of history for themselves.

The United States education system has worked out perfectly to make the subject of history uninteresting to most everyone who takes it.

This lack of awareness and overall boredom with the subject and what had been regurgitated on me inspired me to look for and find a more interesting history to embrace – fiction.

But with so much focus on war and combat simulation, the educational system’s lack of options to counterbalance this and to inspire non-combative imagination and possibilities are both limited – and dangerous.

Project 1 seeks to provide ideas for students, educators, and thought leaders to understand and integrate the concepts of parallel and alternate realities by building a geopolitical mapping software which outlines historical events in an easy to understand format as a function over time.

This can then be used to ‘simulate’ alternate realities and events which may not actually have occurred in our timeline. 

In the following screenshot, a google map is skewed at a 3d angle. 


On top of the map are ‘waypoints’ – chronological history in a region. This 2d chronology of events  – let’s say World War 2 for instance –  allows the easy capability to simply ‘review’ and analyze history ‘at a glance’, and makes it eventually possible to compare and contrast different perspectives of historical events.

Russia’s historical accounts of World War 2 may be far different than American accounts. This program would allow a contrasting set of perspectives to be understood and portrayed in regards to historical events and the respective variances this might have 

Now how does this allow the student to ‘control’ events?

Here’s a classroom of the future:


Every student would have a touchscreen desktop, and the screen behind the instructor would either be projected or a flat screen image.

Future technology would involved interactive holographic display, here’s an example from the movie Avatar:


For the time being, the instructor could ‘touch’ his or her or it’s desktop, calling on a young ‘John Manners’ in row 3 desk 2 when asked the question “What is the pivotal point of the United States entrance into World War 2” as young Johnny correctly (of course) points at an unlabeled event in Pearl Harbor, Hawaii.

Now if young Johnny points at a historically incorrect event which could be equally as valid, say the Nanking Massacre in China in 1927, a number of events could happen to suggest an invalid ‘linear’ timeline answer to young Johnny.

Now as we approach the actual fruition of time travel technology, this can be used for investigations – that is – if enough students answer incorrectly, this could actually be used as information to potentially investigate incidences in the past history: is it possible there is something we don’t know about this event?

Phase 1 would incorporate a touchscreen feedback system and take regional history books and map them to respective locations in a linear/ chronological timeline, providing full historical information and a progression of events in a responsive and intuitive way for educators and students to be fully engaged in the process, up to and including holography to demonstrate the events.

Phase 2 would be as follows:

There’s a popular game called ‘Civilization’ which lets you compete with the computer and other players to build up your civilization and ‘win’ the game. A win comes in various forms – technological domination, political domination, and a race to Alpha Centauri for my friend Douglas Kelly to meet his soul mate.

Doug, we’ll get there!

In any case, there are many ‘historical’ simulations on the market, but none really answer the question:

What if? What if Japan did not attack the United States in World War 2? What if the Japanese had never been bombed? What if Einstein never left Germany? What if Gandhi was never born? What if Shakespeare never wrote we he did? What if Da Vinci had never portrayed flying machines? And what if (God forbid) Gene Roddenberry had never created Star Trek?

Phase 2 of this geopolitical software is to simulate possibilities and encourage competition and collaboration among school children and adults once they’ve learned about history,  by altering and introducing alternative decisions that had been made in the past. Up to and including trade routes, technologies exchanged, personnel and resources.

The primary goal of this exercise is to encourage those being educated that what if events for historical analysis could both create more potential ‘breadth’ to history – and have dramatically different outcomes – in a simulation.

The stated goal of this project is simple: To demonstrate to everyone, the world over, that when you simulate these ‘what if’ events, you can quite literally introduce new key elements into the historical timeline that simple were not there before, and our history is constantly getting ‘backfilled’ to introduce the ideas and information which contribute to the depth of our linear history, while at the same time creating ‘alternate realities’. All being energy our mind provides direct input to this ‘what if apparatus’, so doign a google search on something you just imagined is going to result in an affirmative on anything you imagine anyways.

I view it as critical to ‘externalize’ these ‘what if’ scenarios, so students, educators, teachers, leaders – and more – can – in a more understandable and tactile way – directly understand the implication of thought as it relates to reality, and the interrelationships between different scenarios.

Phase 3 of this software is to determine a method of displaying the alternate realities and integrating into the findings of influences of alternate realities and timelines into our own.

A special focus on this phase is to pay close attention to all ‘fictional media’, and simply provide linear perspectives on the events and their potential correlations to our own linear timeline.

I have already started documenting the alternate and fictional realities and timelines, and a proposed coordinate system for accessing these realities. This is currently being done right here.

Project #3) Enterprise Management Software

Short Description: Imagine you’re a bird’s and you’re telling your wing to lift. In modern corporations, the elected leader would call the wing VP, who in turn would call the General Manager of wings who would then contact right and left wing on a conference call who then would put the call on speakphone so all the workers could provide ‘lift’ at the same time. No wonder so many birds fly into windows. They’re never paying attention to where they are going.

This project addresses issues such as this, by managing time and resources in healthier ways which allow a leader to lead.

There’s a company called Pega Systems, they do something called Business Process Management / Business Intelligence software using a Service Oriented Architecture approach. 

Project #3 would be taking a SOA oriented approach – combined with an artificially intelligent psychology engine for a variety of corporate tasks – starting off the moment an employee hits the door with Human Resource Management

The psychology engine would profile all available networks, and would allow easy integration of ‘custom code’ – to profile candidates and potential candidates via linkedin, twitter, facebook, myspace, and also do searches using google and bing, cross referencing the prospective employee to build psychological profiles of them comparing it to the organization for ‘fit’ prior to and continuing throughout their service.

The ultimate goal is to build game like interfaces primarily targeted for CEOs, Captains of vessels (ships/starships/timeships), and executive management – more or less all levels of organizational management teams.

A few examples of what this would allow:

  1. A CEO could actually recognize talent ‘at the ground level’ and cross train said talent in other areas based on interest.
  2. A CEO could recognize command chain issues, by directly monitoring information ‘around’ managers – satisfaction level queries can actually be consolidated to provide true accountability for all levels of management.
  3. Resource (time/material/whatever) use and abuse could be monitored
  4. The CEO and leaders could understand their own supply chain better, which is what frequently leads to corporate abuse and fraud.

My goal with this is to create a ‘command center’ application for Captains of Starships and Timeships to easily understand the operations occurring within their domain, to easily allow them to manage teams effectively as per their management style, and to offload (delegate) duties to operational heads all while encouraging delegation and a focus on leading rather than detail oriented management.

Clearly, this same apparatus can apply to corporations, governments, anything requiring project management and time / resource / material management.

Additionally, this interface would be ‘skinnable’ – which means – you can have a more professional look. You can have an LCARS look (Like star Trek, depicted here)


And finally, key functional areas of the system would respond to voice commands.

With all systems ‘rolling up’ to a central command unit with screens depicted as follows:

The screens would resemble this resource / project assignment screen (Taken from the game Star Trek Online):

TeamAssignment2 TeamAssignment

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