Imagine a video game set in the times of Jesus, or In Rome circa 1400, or in Ancient Phoenician times, or on planet Earth in the year 2400.
In this game – you can buy a house, tend a farm, take a job as a builder of ships, as an architect, or as an engineer aboard a space-faring vessel.
In this game you can sell goods and services in the local markets, you can get married, have children, live, laugh, and love and interact with and take part in that economy, and when you leave, your character remains.
Imagine being in the year 1700 and taking a walk through a forest without fear of getting robbed by thieves. And if you do, you can work with the local police force to get them to police the area better.
Imagine being in the year 2350, and you come up with a starship design which ‘fits in with the time period’, as you become a famous designer selling your starship designs to the highest bidder.
Imagine relaxing on a nude beach in France, or driving that classic Ferrari you always dreamed of in the 1980s as you listen to that ‘new group’ Van Halen for the first time on the radio…
Now imagine this is real.
Role Playing games as they were meant to be. Not about warfare and combat. But about playing a role you otherwise wouldn’t play to contribute to the development of different times and different eras.
This isn’t fiction.
As I work on my space based futuristic version of this.
A ‘game’ where combat may happen, but is highly unlikely because players are more interested in preserving the roles and careers they worked so very hard to establish.
Enter “Kingdom Come”.
The first game of it’s kind to let people simply live their lives and be a part of a community. Just like in real life. Only at a different time and place. And looking absolutely real.
Beautiful ain’t it?
For more on that game, check out the Youtube video here.