ENCOM was founded by Dr. Walter Gibbs, Ph.D. on July 22, 1972, originally from inside his garage (Not really, he was married and working in his den, but loved Steve Job’s Story so much he actually thought about plagiarizing it because his story sounded so much less interesting).

Within less than ten years, ENCOM grew into one of the world’s leading computer companies, and is now known the world over as ENCOM International and is an American multinational computer technology corporation which develops many important programs and technologies such as digitization hardware and software, the MCP and, of course, TRON.

In 1979, A few bored engineers working at ENCOM pieced together the video games “Space Paranoids” and “Light Cycles” on company time, which almost saw their dismissal, but ENCOM threw caution to the wind, dipping their toes in the video game entertainment industry, which saw a great deal of success for these engineers and for their employer.

In the 1980s, ENCOM was mainly focusing on defense related systems and mainframes, but quickly shifted focus in the late 1980s with the success of Space Paranoids and Light Cycles into the digital medium – as ENCOM scientists widely began to accept the multiple universe theory as fact and began engineering everything accordingly.

The United States Government soon approached them about the video games – which led to a joint effort with the United States Government and DOD – all collaborating on “Game Theory” and Video Games for a wide array of research and development projects.

It was also in 1980 when ENCOM brought its first mainframe online, leveraging a patented ENCOM chip design which was optimized for ‘peer to peer’ computing. It was a significant breakthrough in processing power and distributed processing through chip-to-chip communication.

The software that managed it was referred to as the Master Control Program, or “MCP”.

Development of MCP began as a chess program.

In 1980, Shortly after the release of the video games, Disney approached ENCOM, who presented the concept of a unique movie detailing the inspiration behind the making of the video games, with a a wide array of fictional elements to keep the public entertained in an original fictional story.

ENCOM and the scientists engaged in the research LOVED the idea.

And even went so far to name it:


A shortened version of elecTRON, the primary constituent necessary to create video games and digital entertainment.

The movie was a hit success, and as it was being developed, the original engineers were jointly developing yet another video game which was to be co-released with the movie – aptly named TRON.


It wasn’t long after the TRON game was released that clones were being sent to the United States via Asian distributors, oddly enough, with the logo “Midway/Bally”.


A lawsuit ensued. A lawsuit which ENCOM was most assuredly going to win. A lawsuit which oddly had Bally/Midway unable to explain how these machines even came into existence.They claimed that they were completely unaware of the distributor’s actions

In an odd twist of fate, the scientists working for ENCOM asked ENCOM lawyers to ‘stand down’. They had been convinced this was ‘evidence’ of the multiple universes in action, and that maybe they should spend more time researching these situations and profiting off that understanding rather than defense of existing profits.

On learning of ENCOM’s intention to abandon the case, the Department of Justice stepped in, concerned that ENCOM’s inaction would result in a precedence of intellectual property rights violations by other companies.

Having the DOD as a partner in high tech research helped establish ENCOM position, and quickly found the Department Of Justice would accept ‘one and only one’ instance of intellectual property rights violations allowed like this in relation to ENCOM.

With one caveat.

In 1982, ENCOM became the seventh of 13 domestically based firms to be classified as critical to the security of the United States.

As such its entire operations have been hidden since 1982 under a veil of security and extensive series of shell companies, with its headquarters located in Livermore, California hidden under a security holoveil.

ENCOM employs 17,800 people in Livermore and another 110,000 people around the world, largely in digital education, sciences, engineering, and related research.

It will become fully declassified and publicly unveiled on or before January 20, 2020.


Ownership Transference Documentation: