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Home » The Sims » Mazlow’s Hierarchy of Needs and “The Sims”

Mazlow’s Hierarchy of Needs and “The Sims”

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In the video game series “The Sims”, the characters all talk to eachother using pictures and symbols.

Now that I have realized many video games are largely VERY REAL alternate realities, having seen evidence of ‘Sim’ type activity in real life, I have come to believe that Sims conversationally ‘see’ speech rather than hear it.

This little video game snapshot depicting what’s ‘in the mind’ of a Sim should spell that out pretty clear

Angry-Conversation-1024x614

The above ‘snapshot’ might exemplify this with the term “Angry Conversation”.

Now it’s my belief that the language of the Sims IS the de facto language of emotion, because the Sims ALWAYS communicate when there’s a basic need they have that is NOT being addressed, and use communication to socialize.

Similar to humans with one exception:

They communicate their emotions openly.

What is a human emotional need?

A need is something a human (and any lifeform) regards as a part of living life and are regarded as essential to their survival.

Needs range from critically essential to continued survival (food/water/sex/sleep) to healthy engagement with life (creativity, spontaneity, morality).

Here’s a chart called “Mazlow’s Hierarchy of Needs” which depicts human needs in a Pyramid shaped chart with the most critical needs a the base of the chart.

Maslow%27s_hierarchy_of_needs[1]

Incidentally as a homeless man, I have absolutely none of the basic needs of any human filled ( especially sex 😦 ) with one exception: Creativity.

It seems no one cares to hear about anything from a homeless man, and people seem more entitled in telling the homeless man what to do, in which case I flip the bird and say screw you, let alone hear about any form of creativity.

In any case.

The language of the Sims seems particularly versed in describing emotion.

And here in Starbuck’s – I just eavesdropped on a conversation by an attractive caucasian looking couple which sounded EXACTLY like the language of the Sims.

They laughed the same. Same gestures.

Not a lick of it sounded like any language I have ever heard ‘in the real world’. And having been to 40 countries, I can say I have heard a LOT.

When the real world and digital collide, what do you get?

A fascinating real world introduction of emergent life.

That’s what.

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