Virtual Reality, to me, is not just a sexual experience or a game experience. It’s at it’s core – an immersive cultural experience.
With this, I envision there being two primary ways to make simulations ‘historically accurate’ – for critical analysis – and for developing and shaping new culture, new cultural material, and new physical worlds.
- A simple for instance: “What if” Elvis was never born?
“Computer, please simulate how life would look on Earth in the year 2015…”
Followed by “Take me there”
- “WHAT if all humans were walking around nude and there were no laws concerning sex and nudity”
“Computer. Please find the likeliest event which would have created this condition”
Followed by a “Take me there”
And then followed by a ‘no, this one sucks because it’s too mean, try another possibility”
One of what I consider to be the most important factors of immersion in alternate realities is the shaping and development of culture.That is – is it possible to add and subtract things to a base culture that evolves it’s culture in ways that shape new artists and creatively based content?In other words, who’s the Michael Jackson in an alternate reality where Michael Jackson never got into singing? What are the possibilities?
Or let’s say Superman was never introduced as a comic book. How would that have shaped history afterwards?Or let’s just say World War 1 and 2 NEVER happened. Historically , what would have changed afterwards to lead to now?WOuld there be new and different music?Undoubtedly.
There’s some amazing premade tools to assist with the development of ‘music’ and culture in alternate realities, here’s one:
It’s a random music generator, which creates entire albums, with a playlist of songs, complete with album cover, of randomly generated music and songs.
Here’s the link: http://www.fakemusicgenerator.com/
But there’s other far more sophisticated and flexible models for music generation, here’s a few web sites:
Will naturally evolve to see life evolve in what can only be surmised as very unpredictable ways.
For me. Saying I want to go check out a naked universe or a have Katy Perry as my girlfriend is fun, dont get me wrong.
But once I have them along for the ride. In a literal and figurative sense. I think the real fun starts to happen in co-creating – designing ‘what if’ scenarios’.
With and without algorithms and automation being involved!
We’ll see. But for expansionary sake. Having the algorithms involved certainly simplifies things. But it’s a process that may not have an end.
The real question I have is:
How – and what – causes cultural evolution in a simulation?
Is it competition?
Or a simple desire to keep ourselves entertained?And the real question is:
Am I entertaining thoughts of what could be, or simply admiring that which is and how it was shaped and molded?