In the past, movies were created by taking ‘still image photographs’ and placing them – in succession – as fast as possible.
Generally speaking, human vision requires at least 30 of these ‘frames’ – or ‘still images’ – per second in order for any motion to appear ‘fluid’.
But even this, at times, can appear unnatural, so generally speaking a full 60 frames – or still images – a second is necessary for it to appear fully natural.
The cartoon by Disney – Mickey Mouse, got his start by being hand drawn on ‘plaques’, frame by frame – to create the animated motion.
It was painstaking. It was tedious. And any films with special effects would require three to five years and hundreds of artists working on their respective frames to achieve the desired effects.
In fact, for the original movie Star Wars, it took 6 years from the first screenplay to be finished to the finished product.
Video games have taken advantage of video cards and have embraced this ‘frame rate’ chase. And while many are pouring in frame rates of over 200 frames – still images – per second, the human eyes are still limited to roughly 30 frames per second.
This presented a problem for the human mind.
When you have human vision which has an innate limitation
The mind can’t exactly ‘press’ the pause button on the outside world and say ‘hold on a moment’.
Or can it?
Enter the lag buster!
Only capable of processing 30 frames per second for your visual experience yet receiving 250 frames per second to react to?
Nothing is saying that time for the experience has to move in conjunction with the correlation of the receipt of information.
Apply Einstein’s Theory of Relativity.
Make one second of the visual experience equal to 1 * (N/30) for the receipt of information. Where ‘N’ represents the number of frames of information received per second. In this case it would be 1 * (250/30), where you’d receive 1 visual frame of information every 8.333 receive frames.
Consistent immersive experience without lag.